ThunderSqueak

RetroGameGirl

  • About
  • Projects
    • 650nm 5mw Laser Build
    • CO2 Laser Project
      • Assembling the tube
      • Mirror Mounts
      • NaCl Window
      • PVC Cooling Jacket for CO2 Laser
      • Realignment of Laser
      • Setup of Optics
    • Pictures of past projects
    • Variac

6 – Creating a Mr Gimmick Reproduction Cartridge – start to finish

Posted by retrogamegirl on April 15, 2013
Posted in: Games, Projects. Tagged: cartridge, how to, Mr Gimmick, NES, Reproduction. 2 comments

Today I felt like playing a game that was never released “Mr Gimmick!”.   Who wants to wait for another person to make a reproduction and ship it…. when you can just do it yourself! :D Also If you want to see me play it for the first time badly, skip to 10 minutes in.

I did speed up the boring parts, but left them in so that you could see what creating a reproduction cartridge actually entails. This was the first time I have tried making a reproduction cartridge and the total real world time was about an hour :D

For the CHR eprom I used a 27c1001 128k
For the PRG eprom I used a 27c020 256k
The game sacrificed was Batman Return of the Joker by sunsoft as it is the only released North American game that used the FME-7

To split up the PRG and CHR files from the original NTSC version of the rom I used a program called TNINES under dosbox.

The NES I used is modded for full true stereo audio and proper composite output, sadly my camera simply cannot pick up the wonderful audio I was hearing :( I also still need a bit of practice with recording :P I will get better! I promise! :D

Thanks for watching! :)

Atari 5200 Custom Controller!

Posted by retrogamegirl on March 31, 2013
Posted in: Games, Projects. Tagged: 5200, Atari, bit, Controller, retro, video game. Leave a Comment

An overview and demonstration of my custom Atari 5200 controller.  This video goes with http://retrogamegirl.com/2013/03/26/atari-5200-custom-controller-build/

:) Enjoy!

Atari 5200 Custom Controller Build

Posted by retrogamegirl on March 26, 2013
Posted in: Games, Projects. Tagged: 5200, Atari, Controller, game, retro, video game. 1 comment

Have you ever tried playing a retro-game and even though you really want to like the game, the controller just seems to get in the way?  Well that is what happened to me! This is a description of my journey to fix the situation.

The problem child was an Atari 5200, a device that is notorious for having some of the worst controllers in the entire history of video gaming.  The unit itself is actually quite nice and is in most respects an Atari computer in a console skin.

The problem lies in the lack of response, over time the little pads inside become corroded and unresponsive. Eventually, no amount of cleaning and disassembling actually fixes this and you end up replacing either the entire controller or purchasing one of those repair kits off the net. I ended up trying several different methods to solve the issue, first was just to replace the momentary contacts with micro switches.

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This worked, but was severely uncomfortable to use and was just an experiment anyway :) With a bit of tracing around with a multimeter and a piece of paper, I came up with a schematic.

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So, I decided that I wanted to make an arcade style controller. After a bit of pricing out “kits” and the cost of building it from scratch, I stumbled upon the Generation NEX controllers. They were cheap… very cheap and looked perfect! I ordered two.

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Upon receiving them, and a quick tear down, things were looking up. They were perfect for my purpose and the switches all were actually quite high quality for the price paid :)

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The only issue I really had was deciding what color to make the paper under the glass, and where to put the keypad that is found on the original controller. The keypad is your typical 3×4 matrix style. For this I made a quick pit stop at the local hardware store and 80 cents later I had some outlet covers to try.

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After drilling lots of holes in the covers and installing momentary contact switches, and using my dremel with a fine tip to engrave what button it was right on the button, the assembly was almost complete. At least the hard part was done.

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Oh, and I engraved the other switches too, just so I would remember what they were for…

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The next step was to make a rough cut in the wood to allow access of the keypad wiring for installation, as there is a plexiglass top on this controller, it didnt have to be accurate, just a rough cut was fine.

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Then a dry fit of everything and to make sure that it would all work, I did end up shaving off a corner of the outlet cover :>

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The next bit was simply running a lot of wires and mounting the potentiometers in a nice spot to allow centering adjustment. This controller is essentially a digital device that converts the digital input to an analog resistance to be interpreted by the console as if you were using those horrible “full analog” stock joysticks.  Yep, my wiring is a bit sloppy but in this case, that doesn’t really matter, the extra length allows me to easily open the bottom panel and not worry about ripping things apart.  I used a couple staples as strain relief near the potentiometers.

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The potentiometers are mounted so that they were accessible through the old battery compartment and can be hidden simply by closing the cover.

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How does it work? For most games, it works beautifully! Games like Defender and Space Dungeon (you need two controllers for this one and why I built two) are absolutely wonderful to play! Games that do not work quite right with them are the ones that read an analog signal from the controller, this would include super breakout. I have considered installing a “spinner” type controller that is easily accessible to allow this type of game to be played or simply moving the horizontal pot. Another option would be to just add a DB9 port to allow the original Atari paddle controllers for the 2600 to be used.

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I will post a video of it in use soon… stay tuned :D

…

Oh and a sneak peak for my custom Atari 7800 controllers, and unlike simply plugging in a standard sega gamepad, both buttons function properly. :D

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Just a random picture of my workbench

Posted by retrogamegirl on February 26, 2013
Posted in: Uncategorized. Tagged: electronic workbench picture. Leave a Comment

Just a random picture of my workbench

This is the cleanest my workbench has been in a long time, I figured I would take a picture of it before I clutter it up again with a new project.

Some more thoughts on the NEO GEO X

Posted by retrogamegirl on December 29, 2012
Posted in: Games, Information. Tagged: neo geo, neogeo x gold, video games. 1 comment
After spending some time with it, the handheld itself is ok, and I do like how it says SNK on it. Overall however, there is just something about it, that feels cheaply made. It is acceptable for what it is, an emulation system. I expect that it will be modded soon to allow the use of other emulators. The screen reminds me of my old PSP 1000, which I used to play a lot of emulation on until I sold it.The Joystick on the other hand, that just felt REALLY cheap to me.While playing games on the handheld, I did not notice tearing and everything was acceptable. The buttons seemed responsive and the joystick itself took a bit of getting used too. All these years of analog sticks and standard D-Pads have spoiled me :>

Using the game through the base station, HDMI looked ok AFTER I turned off all up scaling and put my HDTV into game mode. Through the HDMI the audio was acceptable. If I did not put the tv into game mode I would get extreme video tearing.

There is a 8 second lag time from power on to the time you see a NEO GEO logo. I assume this is due to the linux OS booting up. After that, you are greeted with a very functional but plain menu. The first time I put it into the docking station and turned it on, I thought it was a non-functional unit due to this lag time. I am very used to consoles at least throwing up a splash screen on power on to let you know they are in fact on.

The base station has NO indicator light to let you know it is on, which would have been nice. Also, I feel like I am going to break the base station or the jacks on the handheld with the force that is required to dock.

Was the purchase worth it? 200 dollars…. that’s a tough one. I love the NeoGeo games and I would not have purchased this if not for that name. The Limited edition box is nice enough, but I do not buy things for the box…. and there is also a typo on the box, which is typical for many of these “clone” systems coming out of china. In retrospect I will probably keep it simply because shipping something back from Alaska is a pita. Would I buy it again? No, I would rather take that 200 dollars and a few friends and go out for a nice dinner and form a better memory than this console has left me with.

~
RetroGameGirl

———–

When going through your lab ….

Posted by retrogamegirl on December 28, 2012
Posted in: Information. 5 comments

Sometimes you find the strangest things! :)

Now what to do with it :)

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Where to go next

Posted by retrogamegirl on December 26, 2012
Posted in: Information. 1 comment

I was contemplating last night what my next video should be… should I stay with electronics, should I do a quick game review on some of the rarer games that I own?  Should I show off some of my works in progress…  the MidiBox SID ? The next version of my home brew gas laser ?  I could do an instructional video on something,  like repairing a charging circuit in a laptop?  … nah, not the laptop, that sounds an awful lot like my day job and very very dry material.:P

This has been a really odd holiday season, both good and bad.  I lost a friend to a severe accident involving electrical wiring, a ladder, and a staircase.  That does put a major shadow over the whole season.  I will miss him.

I will figure out what I want to do soon.

Thanks

~Jessie

 

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    • 6 – Creating a Mr Gimmick Reproduction Cartridge – start to finish April 15, 2013
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    • Atari 5200 Custom Controller Build March 26, 2013
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    • Some more thoughts on the NEO GEO X December 29, 2012
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